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Military Simulation and Virtual Training Market

Military Simulation and Virtual Training Market By training type (gaming solution, virtual, constructive, and live); By Application type (navel, air, and ground); and Region Analysis of Market Size, Share & Trends for 2016 - 2019 and Forecasts to 2030

Published on: Sep-2022
Report Code: FG A&D 00090
No. of Pages: 170 - 350
Report Format: PDF

Product Overview

Military Simulation and Virtual Training Market to surpass USD 21.1 billion by 2030, which is valued at 12.9 billion in 2021 at a compound annual growth rate of 5.60%.

The military used computer simulation to practice, evaluate tactics, and plan for missions. Gaming simulation is an important element in warfare, enabling leaders to experience the battlefront and war-like situations. Personal computers and graphic cards have provided an inexpensive forum in today's scenario to endorse games for entertainment, military training, and medical education, and have helped in communicating globally. According to defense ministries, military simulation and virtual training technologies are pursued on a global scale to provide instruction to the workforce in naval, air, and land-based domains. Military simulations like UAVs, military operations, repair, and medical care allow for virtual training in various scenarios.

Market Highlights

Military Simulation and Virtual Training Market is expected to project a CAGR of 5.60% during the forecast period, 2021-2030

This growth is anticipated due to the advent of the increasing need for a skilled workforce and increased demand for military hardware and software in the Naval is expected to drive the market. Military simulation and virtual training help to minimize equipment wear and tear, allow cost savings, and provide the opportunity to meet varied requirements that result in overall market development.

Global Military Simulation and Virtual Training Market: Segments

The live training segment is anticipated to register XX% of the volume share and is expected to grow at the highest CAGR during the forecast period.

Global Military Simulation and Virtual Training Market is segmented by training type into gaming solution, virtual, constructive, and live. The live training segment dominates the studied industry, which will continue to dominate over the forecasted period as practical simulations of real people working with real systems are generated by live training.

Air applications accounted for XX% of the global volume in 2019.

Global Military Simulation and Virtual Training market is segmented by Application type: navel, air, and ground. Border conflicts and natural resources permitted militants to concentrate on the modernization of their military forces. The market for ground-based military simulation and virtual training is projected to be powered by this, making the category the second largest. Tanks are an important component of land warfare but their use in training contributes to high operational costs. Furthermore, thanks to lower training costs and improved accuracy in calculating training targets, the use of terrestrial simulators is growing.

Market Dynamics

Drivers

Growing Military and commercial applications

The growing use of military and commercial applications of military simulations like unmanned aerial vehicles is a significant factor driving the world market’s demand. The growing acceptance and preference for modern warfare technologies without endangering human life in dangerous military operations is the reason for the rising demand for unmanned aerial vehicles.

Applicability in naval, air, and grounds

The development of portable simulation systems such as simulation of vehicles, flights, and battlefields will provide tailoring solutions based on individual needs and tasks. These devices will develop techniques for air, land, and naval network applications offering soldiers strategic experience. The approach of simulation training helps to improve soldiers' abilities and knowledge in general. Such technologies allow the military to improve the overall capabilities of advanced missile systems and complex electronic military hardware, which is expected to fuel the market development.

Restraints

Lack of traffic regulations

Government restrictions on the use of UAVs and the lack of air traffic control legislation will impede growth in the global unmanned aerial vehicle market (UAV). The usage of aircraft is regulated for commercial purposes by the Federal Aviation Administration (FAA). A license is required and flying regulations need to be followed for the correct functioning of air traffic, failure which can lead to serious civil penalties.

Other factors

Other factors that hinder the growth of the market are the challenges faced during the production of simulators and the lack of interoperability of the devices.

Global Military Simulation and Virtual Training Market: Regions

Asia Pacific was the largest market accounting for XX% of the total market volume share in 2019

Countries such as China and India have increased their military expenditure to finance the purchase of this hardware. Furthermore, the emphasis is expected to improve regional requirements by delivering cost-efficient and best-in-class practices to armies. North America’s market for Military Simulation and Virtual Training was valued at XX billion in 2019.

Global Military Simulation and Virtual Training market is further segmented by region into:

  • North America Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – the United States and Canada
  • Latin America Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – Mexico, Argentina, Brazil, and Rest of Latin America
  • Europe Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – United Kingdom, France, Germany, Italy, Spain, Belgium, Hungary, Luxembourg, Netherlands, Poland, NORDIC, Russia, Turkey and Rest of Europe
  • APAC Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – India, China, South Korea, Japan, Malaysia, Indonesia, NewZealand, Australia, and Rest of APAC
  • MENA Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – North Africa, Israel, GCC, South Africa

Global Military Simulation and Virtual Training Market: Key Players 

  • Lockheed Martin Corporation (U.S.)

Company Overview, Business Strategy, Key Product Offerings, Financial Performance, Key Performance Indicators, Risk Analysis, Recent Development, Regional Presence, SWOT Analysis

  • General Atomics (U.S.)
  • Lockheed Martin Corporation (U.S.)
  • Parrot S.A.(France)
  • PrecisionHawk Inc (U.S.)
  • 3D Robotics (U.S.).
  • Boeing (U.S.)
  • Saab AB (Sweden)
  • Ehang (china)
  • Yuneec International (China).
  • Other prominent players

Global Military Simulation and Virtual Training market report also contains analysis on:

Global Military Simulation and Virtual Training Market Segments

  • By training type
    • Gaming solution
    • Virtual
    • Constructive
    • live
  •  By Application type             
    • Navel
    • AIR
    • Ground
  • Global Military Simulation and Virtual Training  Market Dynamics
  • Global Military Simulation and Virtual Training  Market Size
  • Supply & Demand
  • Current Trends/Issues/Challenges
  • Competition & Companies Involved in the Market
  • Value Chain of the Market
  • Market Drivers and Restraints

Frequently Asked Questions (FAQ):

The Military Simulation and Virtual Training Market size was estimated at USD 12.9 billion in 2021 and is expected to reach USD 21.1 billion by 2030

Lockheed Martin Corporation (U.S.) ,General Atomics (U.S.) ,Lockheed Martin Corporation (U.S.,Parrot S.A.(France),PrecisionHawk Inc (U.S.) ,D Robotics (U.S.),Boeing (U.S.,Saab AB (Sweden,Ehang (china) o Yuneec International (China).,Other prominent players

The live training segment and Air applications accounted are anticipated to hold the Military Simulation and Virtual Training Market

Drivers Growing Military and commercial applications

The military used computer simulation to practice, evaluate tactics, and plan for missions. Gaming simulation is an important element in warfare, enabling leaders to experience the battlefront and war-like situations.

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