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Language Learning Games Market

Language Learning Games Market: Segmented: By Type (Multiple Language Choices, One Language Choice), By Deployment (On-Premise, Cloud-Based), By Application (Academic Learning, Corporate Learning, Distance Learning), By End-User (Kids, Adults), And Region - Global Analysis of Market Size, Share & Trends For 2019-2021 And Forecasts To 2031

Published on: Nov-2021
Report Code: FG ICT 00997
No. of Pages: 170-350
Report Format: PDF

Product Overview

Language Learning Games Market to surpass USD 18.1 billion by 2031 from USD 3.9 billion in 2021 at a CAGR of 16.4% in the coming years, i.e., 2021-2031.

Language learning games give a relevant context for language use and help students develop the skills they need to respond correctly in another language under duress in a variety of situations. Games provide a dynamic learning environment in which we can improve practically every area of our language skills, including pronunciation, spelling, grammar, vocabulary, syntax, and listening and written comprehension, all of which contribute to fluency. Learning a new language should be difficult, but it doesn't mean it has to be boring or tiresome, which is why language learning games are the answer.

Market Highlights

Language Learning Games Market is expected to project a notable CAGR of 16.4% by 2031

The increased popularity of mobile-based games among children is a key driver of the language learning games industry's growth. Furthermore, the growing usage of smartphones by people of all ages decreased mobile data rates, and the availability of free internet access via Wi-Fi in many settings are all expected to help the language learning games sector grow. Furthermore, the rapid expansion of 3G and 4G coverage is expected to open up a slew of new prospects in the language learning game sector.

Global Language Learning Games Market: Segments

The multiple Language Choices segment is expected to grow with the highest CAGR during 2021-31

Based on Type, the global Language Learning Games Market is fragmented into Multiple Language Choices and One Language choices. In 2021, the Multiple Language Choices type category had the biggest market share, and it is expected to continue to do so throughout the forecast period. Multiple Language Choices are games that allow students to learn new languages in several ways, including digital and physical approaches. These games allow users to select their preferred language and can be played both online and offline, depending on the game genre.

The kid's segment is expected to grow with the highest CAGR during 2021-31

Global Language Learning Games Market is classified based on application into Kitond Adults. During the projection period, the Kids category is expected to experience significant growth at a significant CAGR. Language learning games can be used in a variety of ways to assist children to improve their language abilities and academic accomplishment. They also enable pupils to engage in instructional games while improving their vocabulary and grammatical skills.

Market Dynamics

Drivers

Growing Penetration of Smartphones and Rising Popularity of Mobile-based Games in Kids

Owing to the growing popularity of mobile-based games among youngsters and the growing number of smartphones held by individuals of all ages, the market for language learning games is exhibiting favorable growth. Furthermore, some of the most popular online language learning systems have begun to incorporate artificial intelligence into language learning because it moderately reduces the time it takes to learn a language when compared to traditional methods. Lower mobile data prices and the availability of free internet via Wi-Fi in many areas have supported the growth of the language learning games industry. Furthermore, the rapid expansion of 4G and 5G coverage is likely to give numerous opportunities for essential language learning game companies to thrive.

Customer Preference for Advanced Featured Language Learning Games

Suppliers are benefiting from increased market demand for interactive products with advanced features such as 3D interfaces. As their purchasing power and disposable income increase, customers are adopting advanced 3D-enabled language learning games. These games provide more control than traditional games, as well as a realistic user interface with high-quality graphics and a high level of player participation. A variety of companies offer language learning games with an interactive 3D world packed with numerous selectable, collected elements.

Restraint

Price Variation associated with the Language Learning Games is hampering the market growth

Owing to the introduction of novel teaching methods, the language learning games market has recently grown at an unanticipated rate. The cost of designing language learning games is influenced by the price of raw materials, the market concentration rate, and the pricing trends of major suppliers. The industry's progress is being stifled by pricing discrepancies, which act as a brake on the market.

Global Language Learning Games Market:

Key Players

  • Duolingo

Company Overview, Business Strategy, Key Product Offerings, Financial Performance, Key Performance Indicators, Risk Analysis, Recent Development, Regional Presence, SWOT Analysis

  • MindSnacks
  • Geekslp
  • JumpStart Games, Inc
  • Rosetta Stone Ltd
  • Innovative Language Learning USA
  • SignSchool Technologies LLC
  • Duy Hong Studio
  • IXL Learning
  • Smooth HQ
  • Knowledge Adventure
  • DOMOsoft
  • GoKids
  • Emilia Genadieva
  • Sovereign Communication Solutions
  • SMARTSTUDY
  • Jehovah's Witnesses
  • Geek Apps
  • Mr. YDM
  • Alpha Edu.
  • Other Prominent Players

Global Language Learning Games Market: Regions

Global Language Learning Games Market is segmented based on regional analysis into five major regions: North America, Latin America, Europe, Asia Pacific, and the Middle East and Africa. In 2021, the North American area had the most market share. The growing acceptability of this new technology in the language learning process, as well as an increase in the number of language learners, are credited with the region's growth. The gaming platforms of these companies include a range of learning features. As a result, schools are incorporating learning games into the classroom to enhance student participation.

Impact of COVID-19 on Language Learning Games Market

The pandemic had an impact on practically every industry, including language learning games. As the general economic situation of most people has been adversely affected by this outbreak, consumer demand has consequently decreased as people are now keen on removing non-essential expenses from their various budgets. Over the forecast period, the aforementioned factors are likely to weigh on the worldwide Language Learning Games market's revenue trajectory. The global Language Learning Games market is likely to revive as regional regulatory agencies begin to lift these enforced lockdowns.

Global Language Learning Games Market is further segmented by region into:

  • North America Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – the United States and Canada
  • Latin America Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – Mexico, Brazil, and Rest of Latin America
  • Europe Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – United Kingdom, France, Germany, Italy, Spain, Russia, and Rest of Europe
  • Asia Pacific Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – India, China, South Korea, Japan, Southeast Asia, Australia, and Rest of Asia Pacific
  • the Middle East and Africa Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – Saudi Arabia, South Africa, and Restthe  of Middle East and Africa

The Global Language Learning Games Market report also contains an analysis on:

Language Learning Games Market Segments:

  • By Type
    • Multiple Language Choices
    • One Language Choice 
  • By Deployment
    • On-Premise
    • Cloud-Based
  • By Application
    • Academic Learning
    • Corporate Learning
    • Distance Learning
  • By End-User
    • Kids
    • Adults
  • Language Learning Games Market Dynamics
  • Language Learning Games Market Size
  • Supply & Demand
  • Current Trends/Issues/Challenges
  • Competition & Companies Involved in the Market
  • Value Chain of the Market
  • Market Drivers and Restraints

Language Learning Games Market Report Scope and Segmentation

Report Attribute

Details
The market size value in 2021 USD 3.9 billion
The revenue forecast in 2031 USD 18.1 billion
Growth Rate

CAGR of 16.4% from 2021 to 2031

Base year for estimation 2020
Quantitative units

Revenue in USD million and CAGR from 2021 to 2031

Report coverage Revenue forecast, company ranking, competitive landscape, growth factors, and trends
Segments covered Type, Deployment, Application, End-User, and  Region
Regional scope North America, Europe, Asia Pacific, Latin America, Middle East & Africa (MEA)
Key companies profiled Duolingo, MindSnacks, Geekslp, JumpStart Games, Inc, Rosetta Stone Ltd, Innovative Language Learning USA, SignSchool Technologies LLC, Duy Hong Studio, IXL Learning, Smooth HQ, Knowledge Adventure, DOMOsoft, GoKids, Emilia Genadieva, Sovereign Communication Solutions, SMART STUDY, Jehovah's Witnesses, Geek Apps, Mr. YDM, Alpha Edu., and Other Prominent Players.

Frequently Asked Questions (FAQ):

The Language Learning Games Market size was estimated at USD 3.9 billion in 2021 and is expected to reach 18.1 billion by 2031.

Key players: Duolingo, MindSnacks, Geekslp, JumpStart Games, Inc, Rosetta Stone Ltd, Innovative Language Learning USA, SignSchool Technologies LLC, Duy Hong Studio, IXL Learning, Smooth HQ, Knowledge Adventure, DOMOsoft, GoKids, Emilia Genadieva, Sovereign Communication Solutions, SMARTSTUDY, Jehovah's Witnesses, Geek Apps, Mr. YDM, Alpha Edu., and Other Prominent Players

The multiple Language Choices segment is anticipated to hold the largest Language Learning Games Market.

Drivers: Growing Penetration of Smartphones and Rising Popularity of Mobile-based Games in Kids

Language learning games give a relevant context for language use and help students develop the skills they need to respond correctly in another language under duress in a variety of situations.

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